Article: Crafting an Engaging Course Experience with Gamification

Gamification is defined as “using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems” (Kapp, 2012). Gamification is the incorporation of game design elements into non-game contexts (Deterding et al., 2011). As a strategy in education, gamification has garnered increasing attention, offering several key advantages including increased motivation, enhanced engagement, sense of achievement, real-world application, and reduction of anxiety. The application of gamification in education can lead to a more motivated, engaged, and successful learning experience for students, catering to a variety of learning styles and preferences.
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