Workshop: Level Up by Engaging and Motivating your Students with Gamification using Canvas Badges

Date & Time:  

July 27th, 2023 – 12:05 pm – 1:00 pm

Hands-on Opportunity from 1:00 pm to 1:30 pm

Workshop Facilitator:

John Scigliano, Faculty Trainer – NSU Learning & Educational Center, Office of Academic Affairs

Diane Lippe, Executive Director – NSU Learning & Educational Center, Office of Academic Affairs

Description:

Join us for this interactive workshop, where we will explore the world of gamification in your Course. Gain a deep understanding of its purpose and key elements. Uncover misconceptions and apply gamification in your Canvas course, designing a badge system for engaging learning experiences. Discover six best practices for implementing gamification strategies to boost student engagement, motivation, and learning outcomes. Leave equipped with the knowledge and tools to create a gamified learning environment that meets your student’s needs. Register now for this transformative workshop!

In this workshop, you will:

  • Gain a solid understanding of gamification, its purpose, and its key elements.
  • Discover the fundamental misconceptions for gamification.
  • Apply gamification in a Canvas course by designing and implementing a badge system for engaging learning experiences.
  • Identify six best practices for successfully implementing gamification strategies within an instructional setting, to enhance student engagement, motivation, and learning outcomes.

Through a combination of discussions, group activities, and hands-on exercises, you will leave this workshop equipped with the knowledge and tools needed to create a gamified learning environment that meets the diverse needs and preferences of your students.

Don’t Miss this opportunity to elevate your teaching practice and inspire your students to achieve their full potential.

Learning Objectives:

  1. Explain the basic concepts of gamification, including its definition, purpose, and key elements.
  2. Analyze the fundamental misconceptions for gamification
  3. Apply the concept for gamification, specifically using badges, to design and implement engaging learning experiences within a Canvas course.
  4. Identify six best practices for implementing gamification strategies within an instructional setting, to increase student engagement, motivation, and learning outcomes.

Location:

Online Zoom

Registration:

To Register for this course visit –https://nova.traincaster.com/app/Login.pm?course_code=LECBadges07272023 select Traincaster, log in, and then click on Classroom Schedule.

 

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